October 5, 2011

Steve Jobs Ten Commandments

http://www.thedailybeast.com/galleries/2011/10/04/steve-jobs-10-commandments.html

1. Go for Perfect

Jobs sweats through the details. The night before the first iPod launched, the Apple staff stayed up all night replacing headphone jacks because Jobs didn’t think they were “clicky” enough.

2. Tap the Experts

Jobs recruited the Gap’s Mickey Drexler to Apple’s board before launching the company’s retail chain.

3. Be Ruthless

Jobs is as proud of the products he has killed as of the ones he has released. He worked hard on the Palm Pilot clone, only to kill it when he realized cell phones would eclipse PDAs. That freed up his engineers to work on the iPod.

4. Shun Focus Groups


Jobs famously said “People don’t know what they want until you show it to them.” So he acts as a one-man focus group, taking prototype products home and testing them for months.

5. Never Stop Studying

When designing early brochures for Apple, he pored over Sony’s use of fonts, layout and the weight of the paper. Working on the case for the first Mac, he wandered around Apple’s parking lot, studying the bodywork of German and Italian cars.

6. Simplify


Jobs’s design philosophy is one of constant simplification. He ordered the iPod’s designers to lose all the buttons on early prototypes, including the on/off button. The designers complained, then developed the iconic scroll wheel instead.

7. Keep Your Secrets

Nobody at Apple talks. Everything is on a need-to-know basis, with the company divided into discrete cells. The secrecy allows Jobs to generate frenzied interest for his surprise product demonstrations, and the resulting headlines ensure lines around the block.

8. Keep Teams Small

The original Macintosh team was 100 people; no more, no less. If a 101st person was hired, someone was ditched to make room. Jobs was convinced he could remember the first names of only 100 people.

9. Use More Carrot than Stick


Jobs is scary, but his charisma is his most powerful motivator. His enthusiasm was the primary reason the original Mac team worked 90-hour weeks for three years making the machine “insanely great.”

10. Prototype to the Extreme

Everything Jobs does is exhaustively prototyped: the hardware, the software, even Apple’s retail stores. Architects and designers spent over a year building a prototype store in a secret warehouse near Apple’s headquarters, only to have Jobs scrap the project and start over.

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